Short and single-letter names in application code become full words (tests keep theirs). Wrapped calls, signatures and composite literals put one item per line, and one-line function bodies are expanded. Exported names and groups of constants get doc comments, and comments refer to the renamed identifiers.
312 lines
8.6 KiB
Go
312 lines
8.6 KiB
Go
package websocket
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import (
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"context"
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"crypto/rand"
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"encoding/json"
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"errors"
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"log/slog"
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"sync"
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"sync/atomic"
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"time"
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"github.com/coder/websocket"
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"golang.org/x/time/rate"
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)
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// clientSendBuffer is how many messages are queued for a client before it
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// counts as a slow consumer and is closed.
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const clientSendBuffer = 256
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// logMessageLimit is how much of a message is logged; longer messages are
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// cut short and logged as truncated.
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const logMessageLimit = 1 << 10
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// msgConn is the connection a client reads and writes messages on: a
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// *websocket.Conn, or a tcpConn for plain TCP clients (see tcp.go).
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type msgConn interface {
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Read(ctx context.Context) (websocket.MessageType, []byte, error)
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Write(ctx context.Context, messageType websocket.MessageType, payload []byte) error
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Ping(ctx context.Context) error
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Close(code websocket.StatusCode, reason string) error
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CloseNow() error
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}
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// client is one connection registered with the hub. Its read loop handles
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// incoming envelopes, its write loop sends the queued messages and its ping
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// loop checks an idle connection is still alive.
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type client struct {
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hub *Hub
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conn msgConn
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send chan []byte // queued messages, sent by writeLoop
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id string
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ip string
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lastSeen atomic.Int64 // unix nanoseconds; set by the read and ping loops
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cancel context.CancelFunc
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limiter *rate.Limiter // limits the messages the client sends
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closeOnce sync.Once
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}
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// errUnsupportedData is returned by readLoop (and a tcpConn's Write) for a
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// binary message.
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var errUnsupportedData = errors.New("binary frames are not supported")
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// newClient creates a client for conn. cancel cancels the context the client
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// runs with; the client calls it when it finishes or is closed. The client's
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// messages are limited by websocket.message_rate_limit if it is enabled.
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func newClient(
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hub *Hub, conn msgConn, ip string, cancel context.CancelFunc,
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) *client {
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limiter := rate.NewLimiter(rate.Inf, 0)
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if rule := hub.conf.MessageRateLimit; rule.Enabled && rule.PerSecond > 0 {
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limiter = rate.NewLimiter(
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rate.Limit(rule.PerSecond),
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max(rule.Burst, 1),
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)
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}
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client := &client{
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hub: hub,
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conn: conn,
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id: rand.Text()[:12],
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ip: ip,
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send: make(chan []byte, clientSendBuffer),
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cancel: cancel,
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limiter: limiter,
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}
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client.lastSeen.Store(time.Now().UnixNano())
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return client
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}
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// run starts the writer and keepalive goroutines and reads until the
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// connection ends. It returns once the connection is finished.
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func (c *client) run(ctx context.Context) {
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var wg sync.WaitGroup
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wg.Add(2)
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go func() {
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defer wg.Done()
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c.writeLoop(ctx)
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}()
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go func() {
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defer wg.Done()
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c.pingLoop(ctx)
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}()
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c.sendEnvelope(Envelope{
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Type: TypeWelcome,
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Payload: mustRaw(map[string]any{
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"clientId": c.id,
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}),
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})
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err := c.readLoop(ctx)
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switch {
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case err == nil:
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case websocket.CloseStatus(err) != -1:
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// The peer closed the connection, or close() closed it.
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case errors.Is(err, errUnsupportedData):
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c.close(websocket.StatusUnsupportedData, "text frames only")
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case errors.Is(err, context.Canceled):
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// The client was cancelled: by close() (shutdown or a slow
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// consumer), after a failed write or ping, or by the caller.
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c.conn.CloseNow() //nolint:errcheck,gosec // finished with; it may already be closed
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default:
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c.hub.logger().Debug("read error", "client", c.id, "error", err)
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c.conn.CloseNow() //nolint:errcheck,gosec // the connection has failed anyway
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}
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c.cancel()
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wg.Wait()
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}
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// readLoop reads messages until the connection ends, and returns why.
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// Messages over the rate limit or that aren't valid JSON envelopes get an
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// error reply; the rest are passed to handle.
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func (c *client) readLoop(ctx context.Context) error {
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for {
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messageType, data, err := c.conn.Read(ctx)
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if err != nil {
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return err
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}
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c.logMessage(ctx, "message received", data)
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c.lastSeen.Store(time.Now().UnixNano())
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if messageType != websocket.MessageText {
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return errUnsupportedData
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}
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// Check if the client is rate limited for early discard
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if !c.limiter.Allow() {
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c.sendError("", "rate limited")
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continue
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}
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// Unpack the envelope and pass to handle to process if valid
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var envelope Envelope
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if err := json.Unmarshal(data, &envelope); err != nil {
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c.sendError("", "invalid JSON envelope")
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continue
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}
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c.handle(envelope)
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}
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}
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// handle answers one envelope from the client: ping and echo, or an error
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// for any other type.
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func (c *client) handle(envelope Envelope) {
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switch envelope.Type {
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case TypePing:
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c.sendEnvelope(Envelope{
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Type: TypePong,
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ID: envelope.ID,
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Payload: mustRaw(map[string]any{"time": time.Now().UTC()}),
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})
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case TypeEcho:
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c.sendEnvelope(Envelope{
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Type: TypeEcho,
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ID: envelope.ID,
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Payload: envelope.Payload,
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})
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default:
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c.sendError(envelope.ID, "unknown message type")
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}
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}
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// writeLoop sends queued messages, each within the write timeout (no limit if
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// it is 0 or less), until ctx is cancelled. A failed write cancels the client.
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func (c *client) writeLoop(ctx context.Context) {
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for {
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select {
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case <-ctx.Done():
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return
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case msg := <-c.send:
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writeCtx, cancel := withTimeout(ctx, c.hub.conf.WriteTimeout)
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err := c.conn.Write(writeCtx, websocket.MessageText, msg)
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cancel()
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if err != nil {
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c.hub.logger().Debug("write failed", "client", c.id, "error", err)
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c.cancel()
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return
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}
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c.logMessage(ctx, "message sent", msg)
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}
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}
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}
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// pingLoop pings the connection when it has been idle for the ping interval;
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// no pong within the pong timeout (no limit if it is 0 or less) drops the
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// connection. Ping needs the concurrent reader in readLoop to see pongs.
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func (c *client) pingLoop(ctx context.Context) {
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pingInterval := c.hub.conf.PingInterval
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pongTimeout := c.hub.conf.PongTimeout
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if pingInterval <= 0 {
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return
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}
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ticker := time.NewTicker(pingInterval)
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defer ticker.Stop()
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for {
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select {
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case <-ctx.Done():
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return
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case <-ticker.C:
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// Don't ping if the lastSeen is more recent than the ping interval
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lastSeen := time.Unix(0, c.lastSeen.Load())
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if time.Now().Before(lastSeen.Add(pingInterval)) {
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continue
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}
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pingCtx, cancel := withTimeout(ctx, pongTimeout)
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err := c.conn.Ping(pingCtx)
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cancel()
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if err != nil {
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c.hub.logger().Debug("ping failed", "client", c.id, "error", err)
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c.conn.CloseNow() //nolint:errcheck,gosec // dropping the client anyway
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c.cancel()
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return
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}
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c.lastSeen.Store(time.Now().UnixNano())
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}
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}
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}
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// trySend queues msg without blocking; false means the buffer is full.
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func (c *client) trySend(msg []byte) bool {
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select {
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case c.send <- msg:
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return true
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default:
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return false
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}
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}
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// sendEnvelope queues envelope for the client, closing the client as a slow
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// consumer if its queue is full.
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func (c *client) sendEnvelope(envelope Envelope) {
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encoded, err := json.Marshal(envelope)
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if err != nil {
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c.hub.logger().Error("marshal", "client", c.id, "error", err)
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return
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}
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if !c.trySend(encoded) {
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c.hub.logger().Warn("dropping slow client", "client", c.id, "ip", c.ip)
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go c.close(websocket.StatusPolicyViolation, "slow consumer")
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}
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}
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// sendError queues an error envelope replying to the message with id (none
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// if empty).
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func (c *client) sendError(id, msg string) {
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c.sendEnvelope(Envelope{
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Type: TypeError,
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ID: id,
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Error: msg,
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})
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}
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// close performs a graceful close handshake once, then cancels the client.
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// It may block for the handshake, so call it from its own goroutine unless
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// the read loop has already exited.
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func (c *client) close(code websocket.StatusCode, reason string) {
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c.closeOnce.Do(func() {
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c.conn.Close(code, reason) //nolint:errcheck,gosec // the client is cancelled anyway
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c.cancel()
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})
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}
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// logMessage logs a message sent to or received from the client at debug
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// level, with its size; at most logMessageLimit bytes of it are logged. It
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// does nothing unless debug logging is enabled.
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func (c *client) logMessage(ctx context.Context, event string, data []byte) {
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logger := c.hub.logger()
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if !logger.Enabled(ctx, slog.LevelDebug) {
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return
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}
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logged, truncated := data, false
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if len(logged) > logMessageLimit {
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logged, truncated = logged[:logMessageLimit], true
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}
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logger.LogAttrs(
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ctx,
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slog.LevelDebug,
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event,
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slog.String("client", c.id),
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slog.Int("bytes", len(data)),
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slog.String("message", string(logged)),
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slog.Bool("truncated", truncated),
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)
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}
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// withTimeout returns ctx with the timeout applied, or ctx itself if the
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// timeout is 0 or less (no limit).
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func withTimeout(
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ctx context.Context, timeout time.Duration,
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) (context.Context, context.CancelFunc) {
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if timeout <= 0 {
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return ctx, func() {
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}
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}
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return context.WithTimeout(ctx, timeout)
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}
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